VERGNE Fanny 
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VERTEX Magazine :
Magazine n°1 : Spotlight
Magazine n°2 : Tutorial

 Work Experience


  Mar. 2015 to Present  Blizzard Entertainment - Irvine, California, USA
    Senior 3D Environment Artist on World of Warcraft (PC)

  Jan. 2013 to Feb.2015  Blizzard Entertainment - Irvine, California, USA
     3D Environment Artist on World of Warcraft (PC)

  Jun. 2010 to May 2011 Punchers Impact - Paris, France
     3D Environment Artist on Deathmonsters (Xbox 360)
     3D Environment Artist on Horsestar (PC)

  Oct. 2008 to Apr. 2010 Ubisoft - Montpellier, France
     3D Environment Artist on an abandoned project with realistic style (PS3)
     3D Environment Artist on Rabbids Go Home (Wii)

    Creating environments in different styles (next gen as well as cartoony), both indoor and outdoor.
    Knowledge of the different platform constraints required to effectively create and optimize levels.
    Good relationships with other team members to maintain efficiency and improve performance.
    Knowledge of modeling, digital sculpting, creating textures, lighting and composition.

    Softwares                     3Ds Max, Maya, Zbrush, Adobe Suite  
                                          (Photoshop,Illustrator,Première, ), 3D coat.

    Realtime Engines        CryEngine 3, UDK (Unreal Development Kit), Unity, Marmoset Toolbag, 

    French                           Native
    English                          Conversationnal
    Spanish                         School level

   Aug. 2012 to Sept. 2012  Kaplan Irvine College - Irvine, CA, USA
     Intensive english Class

   2004 to 2008   SUPINFOCOM - Arles, France
     Master's degree in digital filmmaking (BAC +5)

   2004   Lycée Fénelon - Toulon, France
     Scientific High School Diploma (option plastic arts) with honors